Interactive long reads. Each one picks a single everyday piece of the interface — a login screen, a settings page, a cookie banner — and keeps pulling until it explains itself.
press and hold a file to lift it open — heavier files take longer. (enter works too, if you're in a hurry.)
Every era of authentication — from MIT's time-sharing passwords to passkeys — mapped across three layers: what the design asks, what the security assumes, and where the secret actually lives. Because every login screen is an apology for its storage model.
Fully interactive. You type into 1961, survive a push-fatigue attack, and watch biometrics win. Evidence transcribed from eighteen real production screens.
Settings is where features go when nobody could decide where they belong — and where users go when something is wrong, which means the most anxious visit lands in the least designed room. Currently counting how many taps "turn it off" takes across the apps on one ordinary phone.
A banner designed by lawyers, dismissed by reflex, and quietly running the largest consent experiment in history. A deep dive into what the choices actually do, why "reject all" takes three more taps, and what an honest version would look like.
know an ordinary interface that deserves this treatment? nominate it →
Notes get filed at 2am and are not reviewed in daylight. One at a time — they don't like sharing a room.
Conferences, travel, and what they left behind. The line inks itself as you walk.
Enterprise design at scale — the unglamorous kind that teaches you what users actually do at 4pm on a Tuesday. First lesson: nobody reads. Second lesson: design for the first lesson.
✓ ORIGINDesigning streamed workspaces where the hard problems are invisible — latency, trust, and making "secure" feel like "easy" without lying about either. Day job. Also night job, some nights.
✓ CURRENT POSTInteraction design the Danish way: build the ugly version today. Made glasses that listen to music with you — the Groovy Glasses — and learned that a prototype answering "what if?" beats a deck asking it. Photos and footage in the darkroom.
✓ STAMPED · CPHField study of interfaces that are clean without being cold — the Japanese and Korean trick western minimalism keeps missing. Came back with a camera roll of vending machines and one design philosophy.
✓ STAMPED · ICN / HNDWhere the practice goes to argue with itself, politely. Currently assembling the full itinerary — badges being counted, opinions being formed.
✓ IN TRANSITOne hundred conversations with women who decided marriage and children were optional, not inevitable — and built something else entirely. Documented one at a time, at their pace, in their words. The ledger is open.
A social club where designers argue about interfaces until someone flips a table — the board-game kind of table-flip, mostly. Members: 1 (me). The door is closed but not locked.
Bring one opinion and one snack. No phones during someone's turn. "It depends" counts as a forfeit.